A chave simples para Helldivers 2 Gameplay Unveiled
A chave simples para Helldivers 2 Gameplay Unveiled
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Helldivers 2 abandona a visão do cima para baixo, adotando uma perspectiva totalmente em terceira pessoa, trazendo incertezas sobre seu impacto na dinâmica por game.
Quality mode looks pretty clean and sharp, while the performance mode is very 1080p-like, with a visibly lower resolution - and with a lower-res HUD as well. On a 4K set, the performance mode doesn't look terribly clear, while the quality option tends to excel. If you zoom in closely in the quality mode, you can notice slightly painterly image characteristics that suggest FSR 1 to my eyes, or a similar technique. Beyond the image clarity differences, the quality mode does have noticeably different-looking ambient occlusion, appearing darker and better defined, though I believe this is just a byproduct of the different rendering resolutions, at least judging from the PC build. There's also an anti-aliasing option, but I'm not sure what it's supposed to do as toggling it makes pelo difference. I'm not sure it's working at all, as the differences in using the same option on PC are obvious.
Jogo exclusivo para PS5 possui estreia para o início por fevereiro, porém também igualmente similarmente identicamente conjuntamente está programado para chegar aos PCs; confira Muito mais detalhes do game saiba como jogabilidade e requisitos
While there’s a bigger focus on battle passes this time around, it does help the player a ton to give them objectives to strive for instead of just aiming to buy stronger equipment and weaponry. Helldivers 2 Visuals
Helldivers 2 takes place a century after the events of the first game, with Super Earth having emerged victorious against its adversaries – the deadly, bug-like Terminids, the grotesque Cyborgs and the inscrutable Illuminates.
The game is pelo stranger to having a buggy release day. There have been multiple reports of crashes when accessing the Armory in the game and I’ve experienced these quite a bit myself.
You'll also be able to buy special "stratagems" like airstrikes, orbital artillery barrages, sentry turrets, rocket launchers, and ammo resupplies that you can frequently call down to even the odds against you.
The various settings options mostly speak for themselves. There are two options of note though. The volumetric fog option seems to alter the resolution of the volumetric lighting in general, with lower resolution results at lower settings, while the anti-aliasing toggle actually does work properly on PC, completely turning off any AA treatment. It's weird that this setting doesn't do anything on PS5 but at least it functions as described on PC. However, the Helldivers 2 Gameplay lack of any form of reconstruction option such as DLSS, XeSS or even FSR 2 is a real shame. Instead, a simple spatial upscaler is used, which bears the hallmarks of the OG FSR, just like PS5. Unfortunately, the unexciting visual settings do mean that the upgrades over PS5 aren't as large as you might expect. There's little difference between the PC at max settings at 4K and the PS5 in its quality mode, absent some slightly higher resolution shadows and a bit of a cleaner image. It still doesn't provide a pristine image though and aliasing remains a significant problem.
Instead of putting a group of players onto a dedicated server, the matchmaker simply connects you to another player's public lobby as they're preparing for a mission that matches your chosen planet and difficulty.
And with friendly fire always on and bad guys far outnumbering my ragtag crew of four, dying at some point or another felt like a certainty. This was especially true when we attempted to complete a level on the hardest difficulty and were utterly grinded to a pulp, which was hilarious and a complete blast even in humbling defeat. I’m really looking forward to seeing if I can actually best one of these levels once my character’s been properly leveled.
Helldivers 2 is one of the most refreshing - and straightforward - multiplayer games I've played in a while. It's a third-person bug-shooting blitzkrieg, offering simple sets of objectives and a broad armament to help satisfy them. The actual action of defeating the game's foes is a lot of fun, with hordes of enemies to shoot into gibs with a four-person player squad. But does all that multiplayer chaos come with strings attached? Few games try to achieve destruction at this scale, especially factoring in the unpredictability of multiplayer gameplay, so what kind of visuals and performance should we expect in the game's console outing on PS5 and how does the quality of the PC port fare? Visually, Helldivers 2 hardly advances the state of the art, but that's not to say that its visual make-up - and its environments - aren't compelling. There's a typical mix of modern graphical staples, but they are deployed effectively. Volumetric lighting is heavily used, for instance, with shafts of light shooting through rocks and trees.
Helldivers 2 seems like it'd be a ton of fun to play with someone via local "couch" split-screen co-op, which is why it's such a bummer that the game doesn't support this feature on PC or PS5.
I’ve played with lots of people who have ended up effectively role-playing as actors from the Starship Troopers film, yelling “Now that’
Something that's important to note, though, is that only the amount of mobs is affected by this scaling. The types of units that spawn are still the same, as that's dictated by the difficulty you choose to play on.